D'oril. Beginning the Journey

D'oril.  Beginning the Journey

Tuesday, December 16, 2008

Things to do in longmont when you're frozen...

Not much to report on the writing front today, I've done a bit more rewriting of a weak scene, and I've done a fair amount of backgrounding, such as the last couple of posts. All that background stuff is buried deep in my head, and writing it has done a lot towards helping me recraft the storyline of Imperfect Hope. I don't expect to do much writing over the next couple of weeks, though...

Holiday air traffic seems to be down from last year, with the economy the way it is, I'm not suprised. We've 5 fewer controllers in the area than last year, though (out of 53 last january, down to 48), so we're doing more. I've been grateful that the weather has been reasonably mellow so far, other than the record setting cold over the weekend.

I finally ordered the Turntable-to-digital recordplayer and the slide-to digital reader for my computer at home to start archiving all of my dad's slides, photo's, and rather extensive jazz and other record collection. I've put aside an external hard drive with 500gb space to it up on, and I plan to make cd's/dvd's as I go along to share with the family. I'm not sure where I'll start, the record collection starts in the 1940's, perhaps earlier, and the slides... whooo. Probably more than a few embarrassing shots of your's truly when I was way to little to care about the camera pointed my way. (As well as other members of the family who shall remain nameless so long as they promise regular "protection" payments to keep the pics out of the hands of his triplets... (Evil Grin). Seriously, I do intend to share some shots, in some cases I'll be seeking help in identifying places and/or people (though I don't expect Art to recognize my Aunt Whoosit) The music, who knows... If I can make the music player on the web page work seamlessly, I might upload the tune of the week... If nothing else, it'll give me something else to write about.

Anyway, drop me a line to encourage me or harangue me, or even to just say hello from the long-long ago's, either thru comment or email.

Clear skies,
Jim

Wednesday, December 10, 2008

More of D'oril's inner workings

Working on Imperfect Hope has required me to look at the motivations of the antagonists with a critical eye. One way I'd done that was to detail the what/why/how/when/where of the plan. In IH's case, I needed to know why the empire was changing their tactics, in the earlier era (Sha'te Valley and IFGS times) they were driving straight at their foe in order to obtain...
The what. I hadn't detailed the reason for the Empire's aggression in Sha'te very well, I'd sufficed it to say that they wanted something in the south, and the K'tath were in the way. For writing, though, I"ve come up with a bit of a deeper reason. Wintergems... Once common in the empires lands, they were used and abused in creating control collars for dragons and demons (among other shadowy uses. The proble being, that using them in that way kills the Heart-Pine from which wintergems come. With their own supply all but gone, they found a new source, within the forests of D'oril.

In other words, the empire's aggression is a war for oil. Sort of. Anyway, one way I developed this plot line was to write the empire's history. Here's a blurb from the rough history of the empire of tallux.....

(Excerpts from History of Tallux, 2nd to 3rd empires, Gurn and Prable dynasties)

.....The series of military catastrophes that began with the debacle at the Battle of Five Passes (called Sha’te Valley by those of the eastern continent) weakened the last of the Gurn emperors. Gurn the XIVth had long relied on the competence of his generals, and following the assassinations and betrayals of his best commanders sent to conquer the wilds of D’oril while bolstering their ally, the Dar theocracy, he assumed direct command of the campaign. This proved to be his undoing, for Gurn’s control over the Demonguard, and specifically their commander Beauty became tenuous at best. The shadowgems that allowed his domination of the demonguard from afar lost their potency, and eventually failed entirely. As we later determined, Beauty eventually slipped his masters leash, dooming any further military progress in the D’oril region. All military units were ordered to return as best they could. This retreat, as well as the failure of the demonguard to maintain an actionable rearguard allowed the assassins of the northern alliance the time they needed to slip into the empire’s heart. Many of emperor Gurn’s most trusted advisors then fell to the assassins, and the replacements he chose were at best unreliable. When Beauty himself returned to the homeland with the remnants of what he now considered his own army, the changeling allied himself with the traitor Jun. The ensuing civil war lasted only 11 months, but exacerbated by the relentless attack on the empires leadership by the k’tath assassins and their allies, the fall of the Gurn dynasty became inevitable. Though the rebellion was crushed, it was nearly 30 years before an effective emperor emerged from the crowd of pretenders to take the reins of the empire of Tallux.....

.....Prable the First was vastly different from the dozen false emperors that preceded him during the time of chaos, and nearly the opposite of Gurn the 14th. He’d been educated in the temples of Seta, and throughout his long reign, he relied upon them almost exclusively for advice. It has been said that he was the first (and perhaps the only) emperor who essentially was advised directly by the demi-god himself, for he always chose the high priest of the temple as his closest advisor.

Prable’s first tasks, of course, involved pacifying the outlying regions on the western continent that remained in rebellion. The campaigns showed his prowess, both as a military strategist, ruthless foe, and diplomat. Many of the rebellious lands returned to the empire voluntarily, often following the untimely death of several of the more prominent leaders who had espoused their tentative independence. The success of his navy in suppressing the coastal raiders that sprang up during the chaos times marked the end of the rebellion, but before he could turn his attention outward, he fell ill, and died shortly thereafter.

His eldest son, Zuli (known as Prable the second) also relied heavily on the divine advice of the priests of Seta, but his adaptation of that advice was often flawed. In his early bid to gain access to the wintergems of D’oril, he plotted the course of both naval, clandestine, and diplomatic campaigns. These moves were designed to gain a foothold along the shores of the northwestern shores of the confederacy that had arisen from the loose conglomeration of merchant princes and Baronrys in the interior of the eastern continent. Zuli hoped to avoid the costly war against the k’tath that brought the fall of the Gurn dynasty by employing some complicated subterfuge within the fledgling confederacy in order to gain control of one of several ports along the rugged coast. Any one of these ports would have given Tallux a much more direct route to the forests of D’oril where the wintergems were found. However, circumstances spun wildly out of his control early in the campaign, and it became clear that Zuli’s prowess in both strategy and diplomacy would never matched his father.....

Saturday, December 6, 2008

The workings of D'oril, pt 1

So I’ve bloviated on magic and healing over the last week or so, explaining in a small way how things work. There’s a lot more involved, of course, especially the ‘color’ involved in how healing works (Randir’s healing style, for example, is more than just ‘laying on the hands’) but I’ll go into that at a later date. Art recently reminded me/asked a question about ‘cha, cha’kel, and indirectly, il’cha status. So, here goes...

Back in the ifgs days, when Brandis’ character depth was fairly limited, I tossed out the stereotype statement “Elf Friend” and applied it to a couple of characters who were either close friends of his, or could be considered such in their involvement with the k’tath in the d’oril games. Early on, I was pretty vague about the differences between “elf” and K’tath, and in a spur of the moment, pirated ‘elf friend’ straight from tolkeinish literature.

Later, as I began developing my own background and depth, the K’tath became more distinct from “elf” in many ways. At first, it was cultural, I borrowed somewhat from CJ Cherryh and her Kesrith/Kutath/Shonjir (Faded Sun) series of sci/fi, specifically the three castes of the Mri culture. Though I kept the words at first, as I developed more and more depth, I diverged the cultural divisions very differently from the Faded Sun trilogy and Mri. The last remnant of that appeared briefly in Sha’te Valley, where I had the kath (now called krath) veiled in the manner of the Mri. However, the desert-born mri costuming has no similarity to the taiga residing K’tath, so I’ve dropped even that last similarity. Now, the K’tath are mine fully...

From there, I began altering most other elements, trying to create a unique character. When I came to “elf friend”, I wanted to keep the concept, that there would be a very few human and other-raced individuals who the k’tath would accept as close allies and friends, but I wanted it to have a deeper meaning. In addition, I began to see the kel groups as a core of the success of the k’tath in war, because of their incredible teamwork within a fighting unit, unparalleled in humanish culture. Thus Kel brothers and sisters, originally merely a convenient grouping and naming convention, became an almost psychically bonded group of warriors. But even within that group, there would be even tighter bonds. Thus, Cha’kel, a pair of compatible kel warriors, usually of opposite sex, who formed a synergetic, empathic bond between them that enhanced their, and the kel’s abilities.

I later used ‘cha, appended to a name, in the ifgs when Brandis first referred to Cerredwyn (A human amazon character) as Cerredwyn’cha after Shatterman Pass. In that game, then two of them had lived (and essentially died) through a series of emotionally traumatic events. Cerredwyn and Brandis had been taken unconscious by some Jepali tribesmen, and then used as hostages in an attempt to get the commander of the pass fortress to open the gates. They were healed to bare consciousness by the jepali and displayed in front of the gate of the fortress, but the jepali made the mistake of letting the two of them see each other, With unspoken understanding (mirroring the empathic link of cha’kel) of the situation, they both thrust their throats against the knives held against them, in an effort to remove the ‘live hostage’ leverage that the jepali held against the fortress defenders. (Never mind that the defenders then sallied from the gates to recover Brandis’ and Cerredwyn’s dying bodies). I chose to apply ‘cha after the momentous/miraculous healing that they received afterwards, (and as fate/ifgs would have it, the two characters spent the next two years surviving a series of dark no-co minigames, thus cementing the ‘cha name in their character histories.)

When I began transitioning from IFGS mind set to author mindset, I worked on reconciling the differences in these and many other areas. Cha’kel held a different meaning than Cerredwyn’cha, or Brandis’cha, Elf friend was implied, but unnamed. And I still needed another level of bond. Elf friend would remain un-renamed for now, but for the new level, I created Il’cha. Il’cha was something much deeper, stronger than Cha’kel, or (name)’cha, and I added a level of tragedy to it, in essence it was a spiritual bond that, at least as far as the kel were concerned, sometimes went too far. Two ‘lovers’ or partners, too deeply involved with each other, such that in the fatalistic K’tath Kel world, sooner or later, one of them would die, and the other would suffer greatly as a result, disrupting the harmony of the kel group. Il’cha bond pairs thus became stuff of kel tragic legend, something admired, and feared at the same time.

Needless to say, this complexity, though clear within my own notes, isn’t easy to immediately explain in writing. In Imperfect Hope, Cerryn and Randir have progressed to ‘cha status, but because the tale begins well after the characters had first met, I’ve little chance to “show” rather than tell. If I do a prequel (which is looking like a good idea anyway), I can do just that, but if IH is to stand alone, ‘cha, Il’cha, and cha’kel (plus ‘elf friend’) will have to be explained, or shown in some manner. It’s something to work on.....

At any rate... Looking into the bitty details of what I'm writing about has helped strengthen the continuity of what I've written, and I"m planning to do a lot more. For one, there's the whole history between the K'tath and the Empire of D'oril Why is the empire so insistant on fighting them... More to come...

TTFN,
Jim

Tuesday, December 2, 2008

More stuff

One aspect of the tale I’m working on, (and probably most of the stories I write) involves magic. Since magic can be whatever you want, there is a tendency for many authors to just “whip that rabbit out of the hat” when it’s needed. Bad technique. I’ve put a lot of thought into how magic works in D’oril. At first, I just sort of appended the IFGS system, without much consideration as to how it would fit. In truth, it’s a handy template, a familiar starting point. I’m not a big fan of “character classes” in fiction though, it reeks of writing about role playing games.

So classes, per se, are the first thing to go out the window. Instead, the main characters have some things they’re really good at (Cerryn and the 5 forms of sword dance she’s mastered), and some things they’re not at all able to do. (Cerryn and defensive magic) Not unlike real life, (me and keeping planes from meeting unexpectedly, probably a form of defensive magic, or me and getting a clue in social situations)

Once classes are out, I started looking at how magic is made. I”m still working on the details, but I’ve pretty much decided that there are a few forms of magic, such as elemental magics, natural magics, spiritual magic, mental magic, and innate magic. (There are a few others I’m still deciding if they’re independent forms, or sub forms) Within each form, there are likely some crossover effects (for example, elemental magic fire, and spiritual magic fire, though coming from different sources, may sometimes appear the same). Forms are differentiated by source, ritual (how the form is summoned) and side effects. Within this framework, I”ll be able to let characters develop who aren’t omnipotent, who are believable.

For example, Randir is a k’tath questor (known as a companion of Elorna during Brandis’ time). Magically, he’s somewhere between a cleric and a ranger (using some rather broad IFGS categories). He’s a skilled healer, which comes from a spiritual source, has some empath abilities (mental forms), and knows some basic natural magics. Since the story revolves around his spiritual side, naturally that aspect has been fleshed out the most so far...

That brings up the question, how does healing work. In my world, true healers are very rare, but there are more who have basic skills that would equate to modern day field medic abilities. The “medics” would use a mix of basic first aid with some limited empathy to detect and eliminate corruptions in wounds (infections). They can set bones, and with their empathic skills, ease pain a little. The next level up, “surgeons”, would share many basic skills with your basic general practitioner. Healers, full blown miracle workers, could conceivably do anything, but... There’s the consequences issue. Massive healing takes both massive energy (either from the healer, or the healers supporters) and has physical, mental, and spiritual repercussions to the healer. Thus, Randir can bring someone back from the brink of death, but... He’ll be unconscious, or near death himself, and more. The more is where a twist in the story begins...

Anyway... More to come...